Video Marketing

Product Training Video Examples: 13 Ways to Teach Users

Introduction

A product training video teaches one thing someone will do

Monday morning. Your new customer has a login, a PDF manual and a recorded webinar. They need one button. They can't find it. So they file a ticket.

That ticket isn't a product problem. It's a training problem. And most product training videos make it worse, because they tour every menu when the viewer came for one task.

A good product training video does the opposite. It teaches one thing a real person will do, in the order they'll do it, with a way to check they got it right.

The short answer: the product training videos that work pick one of four ways to teach. Practice Run walks one task, click by click. Mental Model shows how the product works before the steps. Weekly Routine trains the few actions a customer repeats. Installer View trains the partner or admin who sets it up, with a check at every step. The 13 examples below, from software tutorial videos to installer guides, are sorted by the way they teach.

Planning product training videos?

Talk to the Advids team about style, budget and timeline before you script. Start with the one task your users ask about most.

Let’s talk

13 examples

Product Training Video examples

Way 1 · Practice Run

If your learner has one job to do, walk that one job click by click.

A driving instructor doesn't hand you the manual. They sit beside you for one lap of the car park. Your new user wants the same: one task, done once, with someone watching.

I call it the Practice Run: one real task, from the first click to a result the viewer can check. Four examples.

GitLab Duo refactoring tutorial

GitLab's video trains developers on GitLab Duo by following one job: refactoring a C++ application into memory-safe Java. Dave, a developer, does every step on screen.

What works here:

  • The learner has a name and a gap. Dave isn't very familiar with C++, so he asks Duo Code Explanation what each part does before he changes anything.
  • Each stage ends in a check. He runs the old app from a terminal first. At the end, he builds the Java version and verifies it executes.
  • It admits a limit. Larger projects need an iterative approach with Duo Chat. Dave's smaller project goes quickly.

The move: Give your learner a name and one gap in their skills. If a viewer can't say what your learner didn't know at the start, the lesson isn't specific enough.

Project Genie image upload tutorial

Google DeepMind's tutorial teaches one feature of Project Genie: building a world from a photo you upload.

What works here:

  • The example is homely. A photo of a living room with a cat becomes a world you explore from the cat's point of view.
  • Every field appears as the interface spells it: an Environment description, a Character description, then a click on “Create World.”
  • It says why each field matters. The descriptions make sure the environment and character respond the way you envisioned.

The move: Name each field the way your interface spells it, and say why it matters. If a viewer has to hunt for the button you just named, the label is wrong.

Paytm bank transfer tutorial

Paytm's tutorial teaches one thing: how to send money to a bank account from the app. It runs 40 seconds.

What works here:

  • The title is the task, in the words a customer would type into a search bar.
  • There's no voiceover. Music plays under an animation of the app, so the screens carry every step.
  • It covers one task and stops. It sits closer to the SaaS animated tutorials teams put in help docs than to a product tour.

The move: Title each training video with the exact task your customer searches for. If the title needs your feature's brand name to make sense, rewrite it.

mySigen App how-to video

Sigenergy's how-to teaches one check in the mySigen App: viewing string-level PV information. It runs 55 seconds, on music and interface animation.

What works here:

  • One check, one video. The title names the screen the viewer will look at, not the app as a whole.
  • Readings count up on screen, so the viewer sees what the numbers look like before opening the app.
  • At 55 seconds, it fits the moment a customer has the app open and a question in mind.

The move: Make one video per screen your customer checks. If a support agent can't send it as the full answer to one ticket, split it.

Way 2 · Mental Model

If users will hit cases you never filmed, teach how it works before the clicks.

A practice run covers one task. But the second task never looks quite like the first, and your user will meet a setting your video never showed.

A map beats a list of turns when a road is closed. I call it the Mental Model: one picture of how the product works, given before the steps, so users can work out the rest. It's the idea behind good technical onboarding videos. Three examples.

Flutter NestedScrollView tutorial

Flutter's Widget of the Week series trains developers on one widget per video. This one covers NestedScrollView, for layouts where scrolling containers sit inside other scrolling containers.

What works here:

  • It starts with a layout developers already know: tab views under a collapsible header, where the app bar should collapse as the tab content scrolls.
  • Then the mechanism. The widget links the outer scroll controller to the inner ones, so they act as one scroll view.
  • The build comes last, in two steps: return a list of slivers from the header sliver builder, then place the tab bar view in the body.

The move: Explain the mechanism in one sentence before the first step. If a developer can't use it outside your example, that sentence is missing.

Snyk Show product functionality

Snyk's video is an explainer, not a click-by-click lesson. It's here for the model it gives developers: security that lives inside the tools they already code in.

What works here:

  • The problem is a picture. A deluge of code overwhelms a security team, so the viewer sees why the old setup breaks.
  • Then the map of where Snyk sits: IDEs, repos and CI/CD pipelines, with automated pull requests and fixes inside the coding process.
  • The close covers the second audience. Security teams get visibility and control.

The move: Before you train the clicks, show where your product sits in the user's day. If they can't name the tool it lives in, they won't find it on Monday.

HiredScore Technical product overview

HiredScore's overview is an explainer more than a lesson. But it gives recruiters a model a trainer can reuse: talent acquisition as a busy airport, and HiredScore as air traffic control.

What works here:

  • One metaphor carries the whole product. Competing priorities and scattered data become traffic, and the platform brings order to it.
  • The main feature has a plain job: “proactive, action-driving recommendations,” delivered as explainable alerts.
  • It names the category it wants, “Talent Orchestration,” as the step beyond “Talent Intelligence.”

The move: Give users one picture for what your product does. If the metaphor needs a second metaphor to explain it, pick another.

Way 3 · Weekly Routine

If customers live with it for years, train the few things they'll do every week.

Training doesn't end at setup. Customers keep the product for years, and they repeat a small set of actions over and over.

A new car's handover covers the lights, the wipers and pairing your phone. Nobody demos the jack. Your software's handover works the same way. I call it the Weekly Routine: the 3 or 4 actions a customer repeats, trained in the order they'll do them. Three examples.

Sony Visual product guide

Sony's guide to Google TV on Bravia teaches new owners the routines they'll repeat: finding a show, casting from a phone and running everything from one remote.

What works here:

  • Discovery comes first. The interface pulls content from many streaming services into one place to browse.
  • Casting is one gesture. Content moves from a phone to the TV with Chromecast built-in.
  • The signature scene answers a common frustration: one Sony remote controlling the other devices.

The move: List the 3 things your customer will do every week. Train those, in that order. If a feature isn't on the list, it belongs in the help docs.

Vaillant Workflow clarity video

Vaillant's ecoTEC exclusive video, from its Spanish channel, teaches owners the connected side of their heating: adjusting it from a mobile app.

What works here:

  • The daily action is on screen: real-time temperature changes in the app, from anywhere.
  • The routine the owner never sees gets a scene too. Remote diagnostic and maintenance services keep the system running.
  • It opens on landscapes before the home, so the energy-saving reason arrives before the controls.

The move: Show the routine your customer does, then the one your support team does for them. If they don't know the second exists, they'll call.

Ember Customer onboarding video

Ember's video with Cardinal Health introduces the Ember Cube, a self-refrigerating, cloud-connected shipping box for medicines. Its training value is the routine: track the shipment, then return the Cube.

What works here:

  • The reading that matters is on the product. The Cube's display shows 5° Celsius.
  • Tracking is a dashboard habit. The Cube sends temperature, humidity and GPS data over cellular radio to a cloud dashboard.
  • The return is one button. A press generates a digital shipping label and schedules carrier pickup.

The move: End your training on the step customers forget: the return, the renewal, the export. If it takes more than one sentence to explain, simplify the step before you film it.

Way 4 · Installer View

If a partner sets it up for your customer, train the installer with a check at every step.

Some users never install anything. Someone else does it for them: an installer, an IT admin, a reseller.

A pilot's checklist doesn't explain flight. It confirms each switch. Your partner's setup video should work the same way, because their mistake becomes your support ticket. I call it the Installer View: the setup filmed from the installer's side, with a check after each step. Three examples.

ETI rotary handle installation video

ETI's tutorial teaches installers to fit the RO2S 250P rotary handle to an EB2S 250 breaker, then how to run it safely.

What works here:

  • Steps end in checks. Tighten the screw until it clicks into place. Double-check you're using the correct screws. Confirm the door interlock engages.
  • It trains operation, not just fitting: clockwise for ON, back for OFF, and after a TRIP, turn to RESET, then OFF.
  • Safety closes it. Up to three padlocks lock the handle at OFF, so nobody can switch the breaker back on during maintenance.

The move: Write the check for each step before you film it. If a step has no way to confirm it worked, the installer will guess.

Protelion Effective product demonstration

Protelion's video is mostly an explainer of its VPN's symmetric key encryption. It earns a place here for its last part: the admin screen where IT adds clients and groups.

What works here:

  • The why comes first. An animated hacker shows the man-in-the-middle risk in public key exchange.
  • The mechanism fits one line. Pre-installed symmetric keys derive a unique key for every IP packet.
  • Then the admin's view: the interface for adding clients and groups, with protection across mobile devices and laptops.

The move: Give the admin who rolls your product out a scene of their own. If your training only shows the end user, the admin learns from a ticket.

Gridsmart effective product demonstration video

Cubic's Gridsmart Protect video is a sales explainer more than a lesson, aimed at the teams that run intersections. It stays for how it shows the operator what changes after go-live.

What works here:

  • The system tracks pedestrians, cyclists and people using mobility aids, and extends clearance times to match their speed.
  • Touchless pedestrian actuation replaces the physical push-button.
  • The operator's questions get the close: it fits existing infrastructure, with software upgrades for performance reporting and analytics.

The move: Show the operator what changes after the installer leaves. If the video ends at install, the operator's first question goes to support.

Pick your way

Which way does your product training need?

The short answer: ask what your learner is missing: a task, an understanding, a habit or a safe setup. The answer picks the way. One way per video. If a learner needs two, make two short videos instead of one long one.

If your learnerUseDo thisExample to copy
has one job to doPractice RunOne task, first click to a result they can checkGitLab Duo
will hit cases you didn't filmMental ModelHow it works in one picture, then the stepsFlutter
will use it for yearsWeekly RoutineThe 3 or 4 actions they repeat, in orderSony
sets it up for someone elseInstaller ViewThe setup from their side, a check after each stepETI

Now go back to Monday morning. The customer with the PDF and the webinar didn't need more material. They needed one short video for the one button, sent before they filed the ticket.

The move: pull your last 20 support tickets and group them by task. The 3 biggest groups are your first 3 training videos. Pick the way each one needs.

A manual shows what your product can do. A training video shows your customer doing it.

FAQ

Product Training Video Examples FAQ

What is a product training video?
A product training video teaches a customer, partner or employee to do something with a product: finish a task, understand how it works, or set it up for someone else. The best ones teach one thing per video. GitLab's, for example, follows one developer refactoring one application.
How long should a product training video be?
Long enough for one task, and no longer. 10 of the 13 videos on this page run between 1 and 2 minutes. The shortest is Paytm's at 0:40, one transfer. The longest is ETI's at 2:35, because it covers fitting, operation and lockout.
What's the difference between product training and onboarding videos?
Onboarding gets a new user to their first success in the first days. Training covers every task after that, for as long as they use the product. For the first-days format, see these software onboarding videos.
What's the difference between a product training video and an explainer?
An explainer answers why the product exists and what it does. A training video answers how to do one thing with it. Many teams use an animated explainer inside product training as the first lesson, then follow it with task videos.
Should product training use screen recordings or animation?
Use a clean screen recording when the learner will copy exact clicks. Use animation to show what a screen can't: a mechanism, like Flutter's linked scroll controllers, or hardware, like ETI's breaker. Many training videos mix both.
How many tasks should one training video cover?
One. Paytm covers one transfer. Sigenergy covers one screen. If you need a second task, make a second video. Short single-task videos are easier to find, easier to send in a support reply and easier to re-record when the interface changes.
Should a product training video use a voiceover?
Use one when the learner needs reasons, not just steps. GitLab, Flutter and ETI narrate every step. Paytm and Sigenergy run on music and let the interface carry the task. Add captions either way, so the video works with the sound off.
How do you train partners and installers with video?
Film the setup from their side, and end every step with a check they can confirm. ETI's video does this: tighten until it clicks, double-check the screws, confirm the interlock. For more of the format, see these installation video examples.
How do you train employees on internal software?
The same ways work, aimed at a role. Start with the task each role does most, then the model behind it. End-user training for software works best when it's split by role. These educational training videos show the format for internal teams.
Should a training video show limits or mistakes?
Yes, one or two. GitLab says larger projects need an iterative approach. ETI shows what happens after a trip and how to reset. A training video that shows the edge case answers the ticket before anyone files it.
How do you measure whether a product training video works?
Count the tickets on the task it teaches, before and after the video goes live. Then check where viewers stop watching. That second is the step to fix. Views alone tell you reach, not learning.
How often should product training videos be updated?
Whenever the screen they show changes. That's why one task per video matters: when one button moves, you re-record one short video, not a 20-minute course. Keep a list of which video shows which screen.

Patterns from the analysis

Product Training Video Best Practices

Four of the videos above were broken down from their full transcripts: GitLab Duo, Project Genie, Flutter and ETI. Five patterns showed up. Four is a small sample, so read each count as what these four did, not as market data.

Exact Labels

Should a training video use the interface's exact words?

Observation
Project Genie says click “Create World.” GitLab names Duo Code Explanation and Duo Chat. Flutter names the header sliver builder and the tab bar view. ETI names the handle positions: ON, OFF, TRIP and RESET.
Data
4 of 4 used the exact names of the controls the learner touches.
The move
Say every button and field the way the screen spells it. The learner is matching words, not ideas.
One Scenario

Should a training video use a concrete example?

Observation
GitLab follows Dave, a developer who doesn't know C++. Project Genie uses a photo of a pet in an apartment. Flutter uses an app with tab views under a collapsible header. ETI goes straight to the parts.
Data
3 of 4 built the lesson around one concrete scenario.
The move
Pick one scenario your learner recognizes and teach inside it. A general lesson is harder to copy than a specific one.
Built-In Check

How does a training video show the learner got it right?

Observation
GitLab verifies the Java app executes. ETI says to tighten until it clicks and to confirm the interlock engages. Flutter describes the result instead: the app bar collapses as you'd expect. Project Genie shows the finished world.
Data
2 of 4 included an explicit check step. The other 2 showed or described the expected result.
The move
End each step on something the learner can confirm: a click, a status, a screen. Without it, they can't tell success from a mistake.
Edge Case

Should a training video cover limits and edge cases?

Observation
GitLab says larger projects need an iterative approach. ETI shows what happens after a trip and how to open the door when the handle is ON. Project Genie and Flutter show no limits.
Data
2 of 4 covered a limit or an edge case.
The move
Name the one edge case your support team hears most. Show it after the main task.
Next Lesson

How should a training video end?

Observation
Flutter points to flutter.dev for more widgets. Project Genie ends on where to start creating. ETI points to more information on the handle. GitLab ends on the benefit: more secure software, delivered faster.
Data
3 of 4 ended by pointing to where to learn more.
The move
End on the next lesson, by name. A training video is one step in a path, so show the next step.

How to plan

Where to use your product training videos

Put each video where the question shows up. That one rule decides most placements.

  • Help docs. One video per task, at the top of the article that answers it.
  • Support replies. The video your agents send instead of typing the steps again.
  • Inside the product. A link next to the feature it teaches, for the moment a user gets stuck.
  • Partner portals. Installer and admin videos, kept apart from end-user ones.

How to plan a product training library

One video is a lesson. A library is a course people can actually use. Plan it like one.

  • Roles. List who learns: customers, admins, partners, your own staff.
  • Tasks. For each role, list the tasks in the order they happen.
  • Ways. Give each task one way: Practice Run, Mental Model, Weekly Routine or Installer View.
  • Order. Mental Model videos go first in a path, task videos after.
  • Names. Title every video with its task, so search and support can find it.

Product training video production process

Every training video runs through the same three stages. Structure decides most of the result, so most of the work happens before recording.

  • Pre-production. Pick the learner, the task and the way. Write the steps, then the check for each step. Then the script.
  • Production. Record clean screens with real data, or animate what the screen can't show. Record the voiceover.
  • Post-production. Cut every second that isn't a step. Add captions and on-screen labels that match the interface. Then test it on someone who has never used the product.

The same process works for instructional videos of any kind. The difference is the check: a training video ends each step on proof the learner got it right.

About the author

About Jai Ghosh

Jai Ghosh
Video Producer at Advids · LinkedIn

Jai Ghosh is a Video Producer at Advids, where he has planned and produced videos for B2B software and technology companies for 7 years. He works on product demos, explainer videos and brand videos, from the first script to the final cut, for clients from startups to enterprises.

Before Advids, Jai spent over 11 years in freelance media consulting, after starting out in digital journalism. He writes the Advids blog's breakdowns of product and demo videos, sorting real examples by the question each one answers for a buyer.

  • Focus: SaaS product demos, explainer videos and brand videos
  • Experience: 7 years at Advids, over 11 years in media consulting
  • Background: digital journalism

Connect with Jai Ghosh on LinkedIn